A few simple ideas to change behaviour, born out of our consulting practice

TB Janch Coupon
A coupon that improves adoption of free Govt. health checkups among tuberculosis patients

Guilt-free Balance
A finance tool that reduces impulse-spending by only displaying what’s in your spending pitcher

The Condom Code
A redesigned choice architecture for condoms to make it easier for 1st timers to choose correctly
Problems we tackle
with a user-centric lens
1
Designing a differentiated product or service
2
Increasing user adoption
3
Improving user adherence
Our all-pervasive simple ideas cover
VALUE PROPOSITION DESIGN
PRODUCT OR SERVICE FEATURES
COMMUNICATION & MESSAGING
SERVICE EXPERIENCE DESIGN
4Ps OF THE BRAND
UI/UX RECOMMENDATIONS
Consulting
OUR BEHAVIOUR DESIGN
CONSULTING OFFERINGS
CONSULTING OFFERINGS
Behavioural Insights
A behavioural audit of your service / system / product to diagnose why users are behaving in a certain way - uncovering potential opportunities.
3-5 WEEKS
Idea Concepts
We use our behavioural insights to arrive at ‘irrational’ simple ideas, laden with behavioural science, that your team can take forward.
4-8 WEEKS
Co-created solutions
We bring user tested low-fidelity prototypes to the table & leverage your team’s expertise to take these to the next level of readiness, for piloting.
8-12 WEEKS
Behaviour Design:
Design Thinking x Behavioural Science
IMMERSE & EMPATHISE
DIAGNOSE & DEFINE
IDEATE & PROTOTYPE
TEST & ITERATE
PROBLEM SPACE
SOLUTION SPACE
Behaviour design tools we use to carve out simple ideas
BEHAVIOUR DESIGN CODEX
The Behaviour Design Codex blends Design Thinking & Behavioural Science, assimilating learnings from all our innovation, design & behavioural science gurus, to help us arrive at the simplest way to solve problems

NEED STATE MAP
Behaviours happen when inherent emotional drivers meet ability. We use our need state map to audit a system for gaps in emotional drive vs. ability. These gaps are our hotbeds for innovation opportunities.

PROBLEM FRAMING TOOL
The best divergent ideas arrive when you aren’t thinking & analysing too much (System 2 switched off). This tool helps purge out ideas that enable a behaviour before motivating or informing.

1
Design for the exception, to get exceptional design
2
Design for needs, not for stereotypes
3
Start with the 20% problems causing 80% damage
4
A good problem statement is worth a 100 brainstorms
5
Borrow ideas shamelessly, but modify them smartly
6
A prototype shows what words can’t say
7
The faster an idea fails, the sooner it can improve
Our behavior design consulting clients
12 YEARS
100+ ORGANISATIONS
15+ INDUSTRIES & SECTORS
40+ PROJECTS
100+ ORGANISATIONS
15+ INDUSTRIES & SECTORS
40+ PROJECTS












