A few simple ideas to change behaviour, born out of our consulting practice

TB Janch Coupon
A coupon that improves adoption of free Govt. health checkups among tuberculosis patients
Guilt-free Balance
A finance tool that reduces impulse-spending by only displaying what’s in your spending pitcher
The Condom Code
A redesigned choice architecture for condoms to make it easier for 1st timers to choose correctly

Problems we tackle

with a user-centric lens

1
Designing a differentiated product or service
2
Increasing user adoption
3
Improving user adherence
Our all-pervasive simple ideas cover
VALUE PROPOSITION DESIGN
PRODUCT OR SERVICE FEATURES
COMMUNICATION & MESSAGING
SERVICE EXPERIENCE DESIGN
4Ps OF THE BRAND
UI/UX RECOMMENDATIONS

Consulting

OUR BEHAVIOUR DESIGN
CONSULTING OFFERINGS
Behavioural Insights
A behavioural audit of your service / system / product to diagnose why users are behaving in a certain way - uncovering potential opportunities.
3-5 WEEKS
Idea Concepts
We use our behavioural insights to arrive at ‘irrational’ simple ideas, laden with behavioural science, that your team can take forward.
4-8 WEEKS
Co-created solutions
We bring user tested low-fidelity prototypes to the table & leverage your team’s expertise to take these to the next level of readiness, for piloting.
8-12 WEEKS
Drop us an email to start this conversation
curious@tinkerlabs.in

Behaviour Design:
Design Thinking x Behavioural Science

Design Thinking on
Behavioural Science steriods.
Humans are irrational - we don’t always behave how we’re expected to behave. So, to solve human problems, you sometimes need ‘irrational’ solutions that account for this misbehaviour. We use our unique version of Behaviour Design, where the Design Thinking framework keeps us grounded & iterative through the ambiguous process of innovation, and Behavioural Science helps us understand the forces at play in the decisions users take.
We conduct user behaviour research to look for irrationalities in extreme user contexts
We analyse our insights to identify the need barriers in the system
We convert our actionable insights into ideas & low-fidelity prototypes
We test the prototypes with users & stakeholders to iterate & improve
IMMERSE & EMPATHISE
DIAGNOSE & DEFINE
IDEATE & PROTOTYPE
TEST & ITERATE
PROBLEM SPACE
SOLUTION SPACE

Behaviour design tools we use to carve out simple ideas

BEHAVIOUR DESIGN CODEX
The Behaviour Design Codex blends Design Thinking & Behavioural Science,  assimilating learnings from all our innovation, design & behavioural science gurus, to help us arrive at the simplest way to solve problems
NEED STATE MAP
Behaviours happen when inherent emotional drivers meet ability. We use our need state map to audit a system for gaps in emotional drive vs. ability. These gaps are our hotbeds for innovation opportunities.
PROBLEM FRAMING TOOL
The best divergent ideas arrive when you aren’t thinking & analysing too much (System 2 switched off). This tool helps purge out ideas that enable a behaviour before motivating or informing.

The 7 Maxims,

Core tenets of our behaviour design process
Read our FAQs
1
Design for the exception, to get exceptional design
2
Design for needs, not for stereotypes
3
Start with the 20% problems causing 80% damage
4
A good problem statement is worth a 100 brainstorms
5
Borrow ideas shamelessly, but modify them smartly
6
A prototype shows what words can’t say
7
The faster an idea fails, the sooner it can improve

Our behavior design consulting clients

12 YEARS

100+ ORGANISATIONS
15+ INDUSTRIES & SECTORS
40+ PROJECTS
The Tinker Studio
Our playground for self-initiated experiments, where we push boundaries and explore new ideas.