Tata Trusts

Can you make rural households see the internet as a tool for learning & earning not just for kids’ entertainment?

Social Innovation
Technology Adoption
User Experience Design
2018

Approach

A 10-week sprint to reimagine Project Druv’s (an infotainment content tool for the entire family) user experience and boost sustained usage in rural Rajasthan

  • Immersed in homes across villages using ethnographic research and participatory design
  • Engaged with users across the spectrum: active, dropouts, non-starters plus Druv Mitras, NGO partners, and internal teams

Mapped key friction points: nervousness at installation, fear of “breaking it,” hesitation amongst women

Key Strategic Lever

Adoption wasn’t just about access & training. It was about the level of comfort with the device.

In rural homes, tech uptake hinges not on how smart the device is, but how safe it feels.
Druv needed to stop looking like a product from the outside and start feeling like a place on the inside.

So we focused on making Druv feel less like tech, more like a shared space for exploration, connection, and everyday pride.  A place where learning was collaborative. Failure was okay. And everyone, not just kids and feel belonged.

Output

We created a set of interventions that was launched & piloted & aided in the increased uptake of the Druv boxes.

A few simple ideas that were borne out of our Behaviour Design Codex

A deeper understanding of the USER
“I’d rather avoid using it than doing something wrong & ruining it for my whole family.”
Omission Bias
Loss aversion
Scarcity
Scarcity
To redesign the SYSTEM
Increase surety quotient - by reducing perceived risk with intuitive support
No items found.
THE SIMPLE IDEA

A DIY visual calendar that served as both a troubleshooting guide and a confidence booster

A deeper understanding of the USER
“It’s not really for me, it's meant for the kids.”
Representativeness Heuristic
Representativeness Heuristic
To redesign the SYSTEM
“It’s not really for me, it's meant for the kids.”
No items found.
The Simple Idea

Group-based games and family challenges that get everyone involved, to shift usage from solitary to social

Druv Champions & Druv Clubs to create community buzz and peer reinforcement

A deeper understanding of the USER
“As a woman, I don’t want to ask too many questions in front of the men - who seem to have got it.”
Spotlight effect
Status & self-image
To redesign the SYSTEM
Increase respect quotient - by creating low-pressure, high-comfort learning spaces for all
No items found.
The Simple Idea

Gender-specific sessions and familiar Druv Mitras as peer-guides

Co-creation workshops with Druv Mitras — in Hindi, using design tools adapted for rural creativity

No items found.